![]() ![]() Since the patch dropped, the ancient creeps have been changed to take magical damage. Then the player does something that one could not do before the 7.29 patch update. Using these mines, the player is seen farming jungle camps from the first minute of the game. If a unit gets too close to the mines, it triggers the mines, and after a delay, the explosion occurs. I may be much lower mmr then you but take my advice or at least try.Techies’ first ability, Proximity Mines, deals magical damage when they explode. I love to play vs tinker with techie, oh that poor tinker. Techie has great synergy with pudge, bat and magnus. ![]() Soul ring, mana boots, kaya, aganim, travels or hex what is situational Start with 3-4 clarity and go jungle, experiment im not sure Prevent enemy from escaping failed push by closing jungle passages with traps and mines.įor me best late game item is Sheepstick. When you place SIGN, stack double amount of remote mines, so you have 2 attempts to wipe enemy if you fail the first. So every enemy movement can be a potential disaster for them. Also traps and mines in front of base by sides. What you have to do as defense techie is to use all the damn space in base around towers and racks to place mines and traps as many as you can. If they make it they can get rampage, if they fail say goodbye to racks. Most noob techie shiters place stack of remotes in front of t3 and thats it. Rush remote mine cluster on their side and get easy double/triple. Offense: When you win teamfight and you are alive and your team pushing create backing point with trap so team can retreat safely. In mid game when space is created, place mines all over narrow passages and escape/ganking routes. ![]() Dont bother with remote mines before lvl2, they are weak and cost a lot of mana(time). Plant mines in clusters and behind direct line of sight when enemy is coming onto them. Now Techie is online with soulring for ganking and solo kills with mines (400dmg). That way you should be able to get lvl 3 like nothing and not be a xp leacher. To "jumpstart" Techies go strait to jungle and plant as many mines as you can before creep spawning. "Blast" first only if team have good fb rune potential, otherwise its just bad and mines are better choice. Plant safety mine in front of tower so it can clear the creep wave in case no one is close or with tp to def. Changing lanes/place ? Plant some mines/traps during walk.ĭont forget to counter push lanes with 1 or 2 mines on lane. You should never be idle in terms "not planting something". Clicking skill and shit you can forget and rlx watching them explode. Demoralizing for the enemies when they start dying. Most important! Techie play is all about exploiting time and being creative. Roamers can stay on their side and watch the game with Techie ruining their dreams. Slow moving heroes also pay due to techie. Best vs invis shiters like riki, bh, nyx, also pudge, morph, storm. Dont pick it when you play vs early pushers/omni/ls/jugger. Pick it when you have greedy team, late carry. Pick him to get untilted if you’re having a bad few games.". This is true though "I win unwinnable games by picking techies because of how scared the enemy team is to seige and it allows my ultra greedy team to get big enough to fight. I have over 150 Techie games with winrate 65%. Forget what everyone else is saying they have no clue how good techie is played or how much its worth. ![]()
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